Source: OptConsult Company ( Himu)
126.96.36.199 A Behavior is a specification of events that may occur dynamically over time (see also sub clause 13.3 on the explicit modeling of Events in UML).
13.1 UML provides Behavior, Event, and Trigger constructs to model the corresponding fundamental concepts of behavioral modeling.
1) Change Ch13 Title AS-IS (Common Behavior) to (say, Mutability).
Rational: This will free the word Behavior to specify something as follows.
It is possible (and desirable) to treat the fundamental constructs of modeling, viz. Behavior, Event, and Trigger, (like other constructs of UML) independent of each other.
For example, it is possible to conceptualize 'Behavior' as an attribute of relevant class.
Similarly, Event and Trigger.
In the paradigm of Object Management, such classification of one or more latent capabilities of objects, can and should simplify some of the problems with modeling (in my humble opinion).
Thank you for letting me express an opinion...
PS: Please accept my apologies, if this is already addressed in UML 2.6.
Reported: UML 2.5.1 — Mon, 23 Jan 2023 04:27 GMT
Updated: Tue, 24 Jan 2023 14:35 GMT
UMLR — Behavioral Classification
- Key: UMLR-799
- OMG Task Force: UML 2.6 RTF